![]() They fully support GUIDs to reduce conflicts (even if the target type, like items, doesn't support GUIDs yet). Their asset files can use the newer list format, eliminating the tedious index-based keys. Spawn tables should be much nicer to work with. Additionally, voice and text blocks are now saved between sessions to your Steam Cloud. ![]() ![]() Glazier support for IMGUI, uGUI, and UI ToolkitĪ button to mute text chat per player has been added to the player list in further response to concerns raised about multiplayer toxicity earlier this year. If you're interested in more details, please check out this documentation link: It may seem silly, but Unturned could not automatically adjust the UI layout according to content size until this update. Item descriptions, multi-line text chat, and the main menu news feed all have one thing in common: Their size depends on the amount of content. Untombed Pharaoh Bundle by SirAdy and Animatic Goth Bundle by FlodotelitoKifo and Emizip With Halloween on the horizon, six new outfits have been accepted from the Curated Workshop into the Stockpile:Īutumn Comforts Bundle by Basil Cat and NSTMĮxecutioner Bundle by WalnuT_Orion and sympathizer All of the UI is finally unified under one roof! The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. This limit is now 512 bytes for player messages and 2048 for plugins.īefore on the left, after on the right. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. Text chat messages can finally span multiple lines. More stats and tuning will surely follow feedback after the update. Item descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. France Crusader Shield metallic map corrupted.Bodycount Nightraider metallic map corrupted.Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted.Teklowvka and Formal Fusilaut metallic maps corrupted.Bounty Hunter Ace skin metallic map corrupted.Revert postprocessing package version (again).Action buttons in item popup not working in IMGUI mode.Aiming gun with safety on and Can_Aim_During_Sprint on.Exception when loading auto-found dll a second time.Null reference exception if legacy spawn asset was missing.Spawns editor tooltips show ID and asset origin.Include code documentation xml alongside dlls for plugin devs.Renaxon has updated Arid several times recently with lots of new items, vehicles, and content:Īnimatic has completely remade the Kuwait city of Miral in a recent update: Server with -SkipAssets kicking players for missing assets.RegionList constructor allocation performance cost.Adjust capitalization of server's input map name after loading.Inconsistency in how item condition amount was counted in UI.Item prefab override missing in character menu after state update.NPCs able to sell locked vehicles that ordinarily can't be locked.Lavaflow shader alpha behaving differently after engine update.Players able to queue exiting the same group multiple times.France Crusader shirt and pants metallic map corrupted.Reduced main menu news feed header and title font sizes.Editor levels list tooltip indicates whether file is from workshop or local copy.Placeable vehicles default to locked, if supported.1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns.Detonators and Raw Explosives are available (rarely) in care packages.Increased nighttime brightness on all vanilla maps.Food, water, and virus equivalents of health NPC reward type.Date_Counter NPC condition for events that happen after a certain number of in-game days.Nightvision_Allowed_In_ThirdPerson option for NVGs. ![]()
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